Chronicle: JANUARY 30 - FEBRUARY 02, 2026
Visual Rendering:
- [GameStudio] Feat: Display single sprite frame from sprite sheet in Character Editor
- [GameStudio] Fix: Replace undefined spriteSize with frameHeight variable
- [GameStudio] Feat: Auto-detect sprite sheet dimensions and fix direction mapping
Character & NPC:
- [GameStudio] Feat: Add Character Registry and rename NPC terminology to Character
- [GameStudio] Feat: Add walk speed setting to character placements
- [GameStudio] Fix: Use camelCase for Character type fields to match Rust serde
- [GameStudio] Feat: Add walk animation preview and snap-to-start button
- [GameStudio] Feat: Enhance character movement controls with 16-way directions and timing
- [Game] Feat(actor): Add dual sprite sheets, improve animation, and simplify to 8-way
Miscellaneous:
- [GameStudio] Feat: Move object behavior to per-placement, add bounds visualization
- [GameStudio] Feat: Add centralized Object Library accessible from global navigation
- [GameStudio] Feat: Add path configuration system and improve Object Library filtering
- [GameStudio] Feat: Simplify to 8-way directional system throughout
Stability & Fixes:
- [GameStudio] Fix: Move persistRegistry before saveRegistry to fix hoisting error
The Codex (Docs):
- [Game] Docs: updated documentation for dual sprite system and 8-way directions